11.Multi-frame recognition
Last updated
Last updated
Click the quick recognition button, the dialog box will pop up, and check multiple frames, which will automatically lock. After selecting the name of the unrecognized point in the asset panel, the name of the point in the quick recognition dialog box will also become the name of the selected point in the property bar. Then in the 3D interface, use the mouse to click the Marker on the unidentified point. At this time, when the pointer on the time axis is in the last frame, all the Marker points have been correctly identified, and the Link connections between Marker points will be automatically completed.
If the Marker is not recognized on multiple frames, it needs to be recognized several times.
When using multi-frame recognition, it is necessary to jump the pointer to the first frame of the lost frame because multi-frame recognition can only be backward recognition, if the lost frame data is in front of the pointer, it cannot be recognized.