After opening the software, the assets will be displayed on the right side of the interface. The asset list will automatically load all asset files from the working directory.
In the asset list, clicking the checkbox in front of an asset will load that asset; unchecking it will unload the asset.
Behind the asset name, there are rename and delete buttons. Clicking these buttons allows you to rename or delete the asset. After modifying an asset, an asterisk and a save button will appear in front of the asset name. Clicking the save button will save the changes made to the asset.
In the Components section, you can view the information of the .mars file selected in the Asset List.
Markers: Displays the sequence number, name, size, and color of the constituent points of the template.
VMarkers: Displays virtual marker points, applicable only to human figures.
Lines: Displays the line number, name, and color between each marker.
Segments: Displays the skeletal information of rigid bodies or human figures.
After selecting a mars file in the asset list, the skeleton type, Euler angle order (default ZYX), and skeleton direction of the mars file will be displayed in the Properties - General list. If the selected template is a human body with gloves, then the glove number will also be displayed in this list.
When you select a skeleton name in 'Component - Segments', the 'Properties - Advanced' list below will display various properties of this section of the skeleton.