Manus

Software Installation

  1. Using Manus gloves as an example, double-click the Manus application to display the setup program. Keep clicking "Next" all the way, then click "Install". After installation is complete, click "Finish". Insert the Manus receiver, turn on the gloves, open the

  2. Manus Core software, enter your username , add the gloves , wait for the gloves to connect, then calibrate the gloves according to the software prompts. Once calibration is complete, the glove interface will be displayed .

Connecting Devices

  1. Click on the third-party device, select glove management, enter the default IP address (if the glove receiver is on another computer, enter the IP address of that computer), choose the Manus glove type (if using Vrtix gloves, select the number of gloves - Vrtix can connect up to 12 gloves, 6 pairs). Click "Add Connection" and wait for a while. The device list will display the successfully connected left and right gloves. The list will show: glove ID, type, online status, left or right, battery level, signal strength .

  2. After successful connection, bind the gloves in the left-hand list. If multiple pairs of gloves are connected, you can select the left and right glove IDs from a dropdown. If it's a single pair of gloves, keep the default settings. Enter a name (this name is customized for easier differentiation of human body numbers when multiple pairs of gloves are connected). Once configuration is complete, click "Add Binding". After binding is complete, you can create a human body model with the gloves.

Human Body Creation

  1. Switch to the 3D view, then have the model enter the scene. Click "Freeze" to confirm that the points are correct. Select the points by clicking the right mouse button and choose "Create Human Body" by scrolling down. Select the "Baseline+Toe+Hand, Headband (53) model". Save the default properties. If there are multiple pairs of gloves, select the desired number or name from the dropdown menu. Click "Create". Note: When creating glove point attachments, the model needs to maintain a T-Pose standing position until the model is created. Once created, you can see the model in the 3D view. Unfreeze to use the model.

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